Structure

Found this "How to Write an Effective Scene with One Stop for Writers’ Formal Scene Map” blog post. Interesting outlining approach. 

This meshes nicely with the Obstacles Opportunities Tactics (OOT) used to describe a beat in dialog.

I think I may touch up my Scrivener templates to include headings like the following:

  • Motivation/Goal. There’s a proximate motivation, the “right now” and the indirect or foundational motivation, including what’s at stake for the characters.
  • Essential Conflict. This will be expanded into action and dialog. I’m tempted to add a “beat” template with reminders for the OOT. I’m okay at panting this, and I hate to be too forced, but reminders are helpful.
  • Inner Conflict. This includes the character's struggle with the lie(s) that put them into this position in the first place. (See Character Design.)
  • Emotional Tone.
  • Scene Heading: Setting (location, time of day, weather) and any other context cues.

This is a handy checklist. Along with “And then the murders began” as a reminder for how paragraph’s need to be structured.

(I’m 120,000 words into the first draft of Book III, so process changes are going to have to wait until I finish the draft.)

Also. I just learned about Scrivener’s alternative cork board layouts with color-coded timelines based on the “label” field for a card. I’d been using the label to define the structure (chapter, scene, etc.),  and suspect that’s a really limiting idea I need to discard.

(I use higher-level groupings of chapters and stages in the hero’s journey that I want to exclude from the final build of the manuscript. I think the status is a better way to handle this than the label.)

 © F. L. Stevens 2019